Psave Pseudoburger

I’m making a point and click adventure game called Psave Pseudoburger. Since I’m creating all of the assets for it in Blender I thought it would be cool to start a thread here to show some of my stuff as I work on it.

Feel free to offer up any critiques that come to mind, I’m not sensitive.

Here’s some computer stuff that I made today:

Here’s a still of the protagonist (I use Sculptris for the characters and retopo them in Blender):

I also have a youtube account where I’ll be posting turntables and animations as I complete them:

http://www.youtube.com/channel/UCx83RhbXNHCoxXhRQl7Bf2g

More to come!

In this video I show a few animations I’ve done as well as a simple facial rig:

Another character finished!

I’ve also got an indiegogo campaign going on now. Give it a look? http://igg.me/at/Pseudoburger/x/3357696

An update! Who’dathunkit?

Very nice work so far! I absolutely love your character designs!

Your character design IS really cool. I thought that before Hadrien wrote it. I’m not just copying.

If you post some gritty WIP work that’s modeller friendly like a mesh or environment, I’ll let you plant a tree for me in space. Hypraxia, actually. :slight_smile:

It’s looking elegant and fun as code and games go. Good luck!

Thanks guys!

@HelloHiHola: I think I will actually start posting more WIP kind of stuff. Why not start with a character I’m working on now?

Next I’ll post a timelapse of my retopo process in Blender.

It’s like a DVD extra for me! I watch that stuff all the time. Thanks for sharing :slight_smile:

No problem, I love sharing!

I was going to do a second video showing my retopo process, but the compression was terrible so I gave up on that for now. Here’s an image of the finished bust though (seen in Unity):

Very very nice.

Thanks man! Another video update:

Good progress.