Hello All, So here is a rough basic PSP model i made out of various primitives, Im new to blender and am just looking for a bit of advice on where to take this next. would all the details be textures or would i model most of them? i modeled this out of three main cubes, but how would i make it seem less seperated, as it is clearly three different parts and i need it to be nothing more then a gap between them…
Also, would i need to Unwrap it? or would i just select parts of the mesh and add material textures?
Any help appreciated Thanks