PUBG Amiibo


(neurotech) #1

Hi everyone

I am currently working on a project that fuses the concept of Nintendo’s “Amiibo” figures with the game “PlayerUnknown’s Battlegrounds”. I have extracted the player model myself from the game files and found the Amiibo base on Thingiverse - I am using Chocofur’s plastic and metal shaders for the base, and have composed the player model’s materials myself using Blender’s node editor.

This is what my current render looks like:

This is my current lighting setup:

Both lamps are Area Lamps, 30 wide by 10 high - 10,000 Strength each.

I’m happy with the model’s pose, but I am really struggling with lighting. My goal is to have my final render look like Nintendo’s Amiibo product shots - clean, with nice soft lighting e.g:

I would appreciate any help that anyone can offer.


(Wondra) #2

Positioning of that figure looks very nice. Could you please share your 3D model? I would greatly appreciate it. Thank you