Publish interactive 3D models from Blender to the web in 1 click

Hi there,

We recently launched http://sketchfab.com, a free service to publish 3D models online without plugin, using WebGL and HTML5.

We support more than 20 native 3D formats, including native blender files, as well as normal maps, specular, lights, diffuse, transparency…

We have a blender exporter to upload directly from within blender: blog.sketchfab.com/blender-exporter

And you can embed our viewer on any webpage, as simply as a youtube video.

Give it a try and tell us what you think!

Best,

the Sketchfab team

Great, wonderful, tremendous, inspiring!!!

When (if) will it be possible to use it commercially?

this is cool, but I think it is possible to steal the published 3d objects

for example: for directx there is a tool that can extract the 3d geometry, textures and shaders from the directx render
so everything rendered are saved as obj…
I dont remember its name, maybe dxripper

so I think it is possible to create a tool like this but with opengl (maybe already exist this)

I dont want to ruin your business, but this is a problem I think…

I remember reading this in the FAQ at bandcamp, this was their opinion on it:

One of my fans showed me a totally easy way that someone could STEAL my music off of Bandcamp using RealPlayer 14.1 beta 3, or RipTheWeb.com, or by going into Temporary Internet Files and renaming blah blah blah. What are you doing about this grave problem?

Nothing. Since streams on Bandcamp are full-length, rather than 30-second snippets, it’s correct that someone could use one of the above methods to access the underlying MP3-128. And sure, we could throw some technical hurdles in their way, but if they hit one of those hurdles, it’s not like they’d slap their forehead and open their wallet. Instead, they’d just move on to some other site where those restrictions aren’t in place, and you’ll have squandered the chance to make your own site the premier destination for those seemingly cheap, but enthusiastic, word-spreading, and potentially later money-spending fans. In other words, the few people employing the above methods are better thought of as an opportunity, not a lost sale. If you’re still skeptical, Andrew Dubber’s post on the topic of music piracy is a must-read.

Maybe blender need more feature?

As soon as you want to publish something online, and display it on someone else’s computer, you have to give it in a way or another, and an evil-mindedhackercan get parts of it. We dont do anymagicabout it, models can be used anywhere if skilled people really want to do that. You have the same concern with ANY online industry: movies, musics, etc…*and any service to publish content: youtube, soundcloud… You can try to hide the data as much as possible, but someone will still be able to take it.

However, you should keep in mind that 3D is complex, even more than video or music are. Every digital input has an inside structure you can’t see, and the outside face you can see. It’s the very same thing for a 3D file: ahackercould get the overall look, but not the parts composing the model, and he wouldn’t be able to edit the original file on a 3D software in the end.*

No one can completely secure a data published online, that’s the reality. At sketchfab, we take this matter very seriously,and are working on several options to protect models, including private features with password protection.

We just wrote a blog post about these issues:

http://blog.sketchfab.com/why-webgl

Thanks! Our pro version for commercial use, with extended storage, unbranded viewer and privacy features should be ready within a week or so, stay tuned!

What I’m really missing here is ability to swap the textures, adjust settings after upload
like p3d.in.

This should come soon!

You can now preset cubemaps as the background of your models on http://sketchfab.com

There is a preselection of 7 cubemaps, and you’ll be able to upload your own ones in the future.

Here is a video demo: https://vimeo.com/49454742

http://sphotos-e.ak.fbcdn.net/hphotos-ak-snc6/c22.0.403.403/p403x403/255563_411286892267307_906629649_n.jpg

Congratulations, It’s cool to see that background apply some effect on the model. Now I’m not familiar with sketchfab and I don’t know it’s limitations. But isn’t it a bit more interesting to show us a model with a stronger reflections to show off cubemapping? Or am I horribly wrong here…

You’re totally right! Today cubemaps are not used for reflection yet, but they will in a very close future :slight_smile: For now it just enables to set a nice background environment. But we are working on reflection, and on uploading your own cubemap.

We just added new embed options on http://sketchfab.com, including BBcode for websites where iframes aren’t (yet :)) supported. See below how it looks, and give it a try!

     <b>Hiroshima</b> ([click to view in 3D](http://skfb.ly/kihg2fe1cb))        
    [![http://sketchfab.com/urls/lpQL8lZAIU2KIUnT9AllgK9xKq2/thumbnail.png](http://sketchfab.com/urls/lpQL8lZAIU2KIUnT9AllgK9xKq2/thumbnail.png)](http://skfb.ly/kihg2fe1cb)

We recently launched http://sketchfab.com, a universal WebGL 3D viewer accepting native blender files. You can upload your .blend files on Sketchfab, or instal our one click exporter: http://blog.sketchfab.com/blender-exporter

It will add an option in blender to upload directly from there.

The viewer can be embedded on any web page, as simply as a YouTube video. We support big models (more than 1 million polys), as well as normal maps, specular, diffuse, transparency…

We hope you’ll like it, and are waiting for your feedback!

The Sketchfab team

     <b>Diablo Style env.</b> ([click to view in 3D](http://skfb.ly/kihg2f1ca))        
    [![http://sketchfab.com/urls/pTmnqhoYFn2srDk21imprgc0CLT/thumbnail.png](http://sketchfab.com/urls/pTmnqhoYFn2srDk21imprgc0CLT/thumbnail.png)](http://skfb.ly/kihg2f1ca)

Hi, I saw your talk on BConf, very nice concept.
Just for info, I can´t view your models with opera browser 12.02 linux/64.
Other WebGL websites are working, may you have a look at this.

Cheers, mib.
EDIT: Can´t get the exporter to work on 2.64a or trunk build, which version of blender is used?

We’ll have a look for opera. As for the exporter, it was with blender 2.6. Here is the support thread:

And more details and updated version here: https://sites.google.com/site/bartiuscrouch/scripts/sketchfab

Thanks for reply (and notification), plugin 1.10 is working now in 2.64a.

Cheers, mib.

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