this is cool, but I think it is possible to steal the published 3d objects
for example: for directx there is a tool that can extract the 3d geometry, textures and shaders from the directx render
so everything rendered are saved as obj…
I dont remember its name, maybe dxripper
so I think it is possible to create a tool like this but with opengl (maybe already exist this)
I dont want to ruin your business, but this is a problem I think…
I remember reading this in the FAQ at bandcamp, this was their opinion on it:
One of my fans showed me a totally easy way that someone could STEAL my music off of Bandcamp using RealPlayer 14.1 beta 3, or RipTheWeb.com, or by going into Temporary Internet Files and renaming blah blah blah. What are you doing about this grave problem?
Nothing. Since streams on Bandcamp are full-length, rather than 30-second snippets, it’s correct that someone could use one of the above methods to access the underlying MP3-128. And sure, we could throw some technical hurdles in their way, but if they hit one of those hurdles, it’s not like they’d slap their forehead and open their wallet. Instead, they’d just move on to some other site where those restrictions aren’t in place, and you’ll have squandered the chance to make your own site the premier destination for those seemingly cheap, but enthusiastic, word-spreading, and potentially later money-spending fans. In other words, the few people employing the above methods are better thought of as an opportunity, not a lost sale. If you’re still skeptical, Andrew Dubber’s post on the topic of music piracy is a must-read.
As soon as you want to publish something online, and display it on someone else’s computer, you have to give it in a way or another, and an evil-mindedhackercan get parts of it. We dont do anymagicabout it, models can be used anywhere if skilled people really want to do that. You have the same concern with ANY online industry: movies, musics, etc…*and any service to publish content: youtube, soundcloud… You can try to hide the data as much as possible, but someone will still be able to take it.
However, you should keep in mind that 3D is complex, even more than video or music are. Every digital input has an inside structure you can’t see, and the outside face you can see. It’s the very same thing for a 3D file: ahackercould get the overall look, but not the parts composing the model, and he wouldn’t be able to edit the original file on a 3D software in the end.*
No one can completely secure a data published online, that’s the reality. At sketchfab, we take this matter very seriously,and are working on several options to protect models, including private features with password protection.
Congratulations, It’s cool to see that background apply some effect on the model. Now I’m not familiar with sketchfab and I don’t know it’s limitations. But isn’t it a bit more interesting to show us a model with a stronger reflections to show off cubemapping? Or am I horribly wrong here…
You’re totally right! Today cubemaps are not used for reflection yet, but they will in a very close future For now it just enables to set a nice background environment. But we are working on reflection, and on uploading your own cubemap.
We just added new embed options on http://sketchfab.com, including BBcode for websites where iframes aren’t (yet :)) supported. See below how it looks, and give it a try!
<b>Hiroshima</b> ([click to view in 3D](http://skfb.ly/kihg2fe1cb))
It will add an option in blender to upload directly from there.
The viewer can be embedded on any web page, as simply as a YouTube video. We support big models (more than 1 million polys), as well as normal maps, specular, diffuse, transparency…
We hope you’ll like it, and are waiting for your feedback!
The Sketchfab team
<b>Diablo Style env.</b> ([click to view in 3D](http://skfb.ly/kihg2f1ca))