# Puddles

**URL:** <https://blenderartists.org/t/puddles/1620061>\
**Category:** Animations\
**Tags:** flip-fluids, texturing, animation, lighting\
**Created:** [November 19, 2025, 11:28pm UTC](https://blenderartists.org/t/puddles/1620061 "2025-11-19T23:28:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Daniel\_Peace](https://blenderartists.org/user_avatar/blenderartists.org/daniel_peace/32/1423158_2.png) [@Daniel\_Peace](https://blenderartists.org/u/Daniel_Peace)\
**Post date:** [November 19, 2025, 11:28pm UTC](https://blenderartists.org/t/puddles/1620061/1 "2025-11-19T23:28:30Z")

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[![](https://blenderartists.org/uploads/default/original/4X/8/f/b/8fbf003209855a1d4a80f1211c8bdc2f235ac0c5.jpeg " - YouTube") ](https://www.youtube.com/watch?v=69OjFdqEJec)

I saw a similar rain animation here and decided to level-up my fluid sims.  
This was done with ocean modifiers on 3 cubes and caustics from light sources. Plus my favorite transparent-plain-of-rain for drizzle effect.

* * *

Here is an upgraded version, (I think) the mist actually brightenned the scene because I used ‘screen’ as the blend mode between a full render with mist (which had pixelated mist which was too dense) over the original version. 😉

[![](https://blenderartists.org/uploads/default/original/4X/1/9/c/19cbd06aab83b5f33d2fb5e1d85bf688c849dd0c.jpeg " - YouTube") ](https://www.youtube.com/watch?v=ESvnf100Uks)
