I am considering animating a chain being pulled through a hole. In fact it’s a little bit more complicated than that: the chain is a protein, folded up into some three-dimensional shape. The way it differs from a simple chain is that there are kinks in it which you need to apply a certain force to unfold.
The idea is to pull one end of it through a hole and watch it unfold.
Is this a realistic task for someone who has no experience with the animation and game engine side of Blender? Can you give me any tips on where to start? (I see lots of tutorials on modelling chains)