Dear Fellow-Blenderusers, Heya Guys,
These last few days I’ve been building a piece of machinery for a shortmovie I’m doing for a schoolproject.
I spend about 34 hours so far and have been able to model the machine, and add all the constraints so that you can controll th intire machine by rotating the big pump’s wheel.
Here is a preview of the machine showing the wireframe and animation(BI render to decrease rendertime):
So to animate the machine you will only have to keyframe a rotation on one object which is a first for me XD so I’m very happy about that. so the animation is controlled all by constraints on rotation and transformation and 1 rig on the pump, which also is controlled by the rotation of this 1 wheel.
One problem that seems to be quite a headache is that some of the objects tend to ‘lagg’ and shake a little on the first frames of the render, I have no idea how this could be solved but I suppose it has something to do with the amount of constraints. in the final animation I’ll just cut-out the first few frames of the sequence to make it disappear.
The machine is only a small piece of the total scene, the animation is for a school project themed: 'Memory" this animation is all about ‘pumping memory’, so I’ll still have to model a brain of some sorts to make the idea behind this machine more clear.
After that I am gonna create cycle-materials, and either place it in a Motion-track or create a animation on it’s own.
All comments and critique are welcome! I always appreciate advice and different perspectives. Feel free to share your thoughts on the project and don’t be afraid to criticize where you think this is needed.
After the project is done the machine will be put on Blendswab for anyone to download and play with.