I’m taking about the Pumpkin Run game from the GameKit. The Pumpkin has a shadow on it that is parented to the pumpkin. At the start of the game, the pumpkin falls to the ground and the shadow immediately pops to the ground. When the pumpkin touches the ground, it goes up in the air but the shadow does not.
I don’t see any scripts in the piece.
I don’t see any sensors/controllers/actuators linked to the shadow.I’ve tried creating simple examples that use parenting and vertex parenting.
I’ve removed all the sensors from the pumpkin and it still bounces.
How does it work? How does the shadow stay on the ground?