At first: excuse my bad english, i hope you can find out what i mean :o
The following character is my learning-project for blender.

before i start this project i’ve drawn this scribble

At first: excuse my bad english, i hope you can find out what i mean :o
The following character is my learning-project for blender.

before i start this project i’ve drawn this scribble

I’ve not done much organic modeling but it looks good to me, however there appear to be some creases above the eyes (see pic). Like I say, I’m no good at organic stuff, so feel free to ignore me :p. Also, the head seems a bit squished, but if thats the style you’re going for don’t pay any attention to this :). Keep up the good work.
(@rwy^

that is intended :yes:
Great begining. He looks like on picture.
Two thumbs up.
yeah!! just like the drawing!!
It’s quite alike with the drawing but I think the lips need a bit of inflation if u want to get the same as on the pic and the chin seems to be a bit sharp compared to the pic.
Otherwise I think you should just leave it. Looks good like this 2. :yes:
the chin… thereby I am very unfortunate
Looks good man! You could make the edges of the ears a little larger like in the pic. And don’t forget to make that crease in the lower lip. Thats all that I see. Good luck!
next step…

when i take a look at the renders i get intentions to scale it on the x-axis 
but it’s just like the drawing so no crits from me
can we see wires?

looks like alot of fgons in the mesh. (from the side) result looks good though 
good job! keep it coming 
there are no n-gons. i have no idea how blender it’s showing. but i know that there are many triangles …
next step…
