I really like this image, I have literally just spent around 5 minutes looking at it. The eye’s (to me) look angry, yet the lower part of the face looks like a happy puppy. It creates emotion, a sign of good artwork.
I really hope you put some nice materials on it and get it finished.
I was going to leave it dynotop, but I think now I am going to go through and retopo it so I can get some UV wrapping to work with. I agree the eyes look angry, although I am trying to get a stern, thoughtful look.
that’s a cute idea! it appears that the pipe is going into his left jowl - ouch! probably would be cooler to have the jowl draping over the pipe, with the pipe clearly causing a displacement of the jowl. then it will look like he really has it in his mouth. but - great start!
Wolfred, you are correct on the pipe. It wasn’t very noticeable until I textured the pipe and after I posted the image I saw it and had one of those “DoH” moments. It’s on the top of my list of things to correct. I also cheated on the texture and used the same one as the stand. I need to give it it’s own texture. Thanks for the input, it is much appreciated.
I got the shirt retopo’d this morning. Hope to get the rest done over the next few days, then try to get some better textures on it.
This is a very cool idea! I also like the sculpting but there’s one thing that is not anatomically correct. A dog’s nostrils are open to the side also. You’ve bumped the sides in a little but it has to be totally cut out. I’ve added a photo of my dobe’s nose to show what I mean. besides from that i find it awesome.
Thanks for the info IronLung. When I get to retopo on the dog I will take that into account.
Here is a little update on it.
I retopo’d the shirt, coat and hat and gave them UV maps which made my homemade marble texture show up. In the first picture I think the scale was way off. I also tweaked the texture a bit once I could see it. I moved the pipe a little bit, but will fine tune it when I retopo the dog.
I ran into some issues with the shrink wrap modifier, I think because my original sculpts were too thin. Sometimes it would wrap to the front faces and sometimes the back leaving a big mess to clean up. I ended up just retopo’ing, doing multi rez and resculpting the details and gave up on shrinkwrap. I have used it on a previous sculpt so I think it will work on the dog.
I put a displacement texture on the hat for testing. Now I need to figure out how best to bake it down because the poly’s are getting out of control. My computer is not a happy camper right now.
Excellent work. It’s a piece that makes you smile.
I agree, I like the material in the first post. And the building out of the window looks off perspective to me. All minor stuff. Great concept and execution.
Updated some textures, added a band where the brass stand and wood post meet, reworked the table top, added a HDRI map for reflection although it really isn’t doing much (thanks to blenderallday for allowing me to study their .blend).
Getting closer. I have a few more ancillary items I want to add, then start fine tuning lighting and textures. I think I need a bit more contrast to bring out the shadows some. It seems a bit washed out right now.
I had to take the quality down to 82% to get my jpg below 200k. I don’t think it lost much though.
Well I managed to get some cavity maps made by following a tutorial I found online. I could not get it to work on the coat, just the dog hat and shirt. Can not seem to figure it out so the coat does not get a cavity map. Adjusted the light a bit and made the eye pupils smaller.
I was going to add a couple more items on the table but now I have changed my mind. I’m ready to move on to something new.