Hi. This isn’t a question asking for help. This is just asking for others input.
When you open a sequence of images in Blender, blender stores them uncompressed in memory whenever you scrub past each frame. So after a little while of working, I discovered I had only 43 MB (of 3072MB) of RAM left. So I quickly saved and close Blender, and restarted, and the image cache had evidently been cleared because there was virtually no RAM consumption.
All I’m trying to say is I think it would be a GREAT idea to have a ‘purge’ command that would clear all image caches so stuff like that doesn’t happen. It’d also be nice if it wouldn’t let itself get so full like that (In After Effects, it’ll start overwriting other images in the cache, you can also tell it to only save it at half (1/4th total area) resolution).
Has anybody else here had this same brainwave?