Push down Action makes my Rig Big and Characters Inflated

My Character Rig is Child of an animated car. when my character exits the car i want to blend transition to a run Loop. but when i Push Down Action in NLA Character Becomes 10x scaled up and Character IS inflated.


can you share please what’s up?
THANKS!!!

I see the blending mode is set to add, so whatever scale transforms you have within the pushed actions may be causing that. Try changing the blending modes or adjusting the keyframes in the actions you want to merge