Hi fellow blender artists,
this is my first post on this forum that has helped me a lot already on my quest of getting into Blender.
I need to animate the flipping of a (newspaper) page. I found a way to achieve that by applying a simple deform modifier to a plane while rotating it, it’s so easy and looks pretty good. Now the trouble starts: Obviously there need to be different images on each side of the plane.
I found two excellent tutorials which show exactly how that can be done editing the nodes of the material. The result is a single faced plane (just like any default plane) but actually a different image texture on each side of it, fantastic!
However, I cannot get it working! I fail to reproduce any of the two tutorials. In the tutorials they use an older version of Blender, some of the used features are no longer there in 2.74. So I am wondering if it’s at all possible with the current version or the possibility somehow vanished with recent changes in the program… Most likely, however, I am just not getting it quite right due to lack of deeper understanding of what is going on in the materials/textures nodes. Anyway, I always end up with one of my two textures showing on both sides. No matter what I change.
Does someone have an idea of what I should be considering? Especially regarding the current version?
Here are the two tuts, both very good in my opinion:
I find the approach very attractive in terms of simplicity. There are other far more complex explanations that scare me off a bit. (Scripting, workarounds that seem to take like an hour to get the same thing done…)
Or: How else could I create the effect of one page flipping, having a different image on each side? I already tried parenting to an empty object but as far as my research shows modifiers don’t work on groups / hierarchies.
A third approach was to have two planes, each with a separate modifier, sticking very closely to each other, so it looks like one page and then clone the rotation / modifier automation key-frames manually. It doesn’t work because during rotation / deformation the planes awkwardly overlap and it looks horrible.
Thanks a lot for any helpful thoughts!
kind regards, s
ps: I know there are one or two old threads on this. But they aren’t helping me because the features of blender seemed to be so different at the version discussed in the threads that it sounds like a different program now if you didn’t use those old version back then.