I’m new to Blender and I’ve a problem with a Texture.
I want to put a Texture on the Face of a Character bake it to a new UVMap to use it in Unity.
When I put the texture on my Character without modifications it looks like this:
When I set Mapping to “Generated”, it looks almost perfect.
But I don’t know how to bake the UVMap (to image) so I can use it on Unity
When I put a second Material over the face for the painting, it looks like this
Could you help me out?