Hi all,
I’m trying to put a logo on a car but I am not sure how I should proceed because each solution I’ve tried has taken me to a dead end so far (newbie whining :() :
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UV mapping: the body work is quite complex and I don’t see myself try to unwrap the whole stuff in order to put a logo on a portin of it that is actually quite flat. (in fact I don’t really know how to unwrap things :p)
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Material indexes on selected faces: well, then the problem is that the original coordinates remain that of of the whole mesh… so sizing and offset are quite hazardous to implement. Plus I have the feeling that the angle of projection is not perpendicular to my rather-flat selection of faces.
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Separate the part of the body that will receive the logo, duplicate the body material, make it single-user and add the logo texture to it: that looked quite promising… until the rendering. The “smooth” setting leaves gaps between the two separated parts. Pity.
Don’t know where to look for for an answer :spin:. Any idea ? I’m sure it’s not so difficult… is it? :eyebrowlift: