As a beginner, I noticed something when I started to subdivide, reconnect vertices into new edges etc: Faces didn’t follow.
I try to explain this: I hae a spaceship, I started delting som vertices, reconnected them in new ways etc. But sometimes, I did this on an existing face. Say you have a rectangle, I subdivide two of its parallel sides, connect these new two points. But now I did not have a rectangle, made up of two halves of faces … I had the same old big rectangle face with a new edge across it … but that adge did not divide the face as well.
This got very confusing in the end, as I had no clue anymore where my edges were on my dispalyed model and tool slike creating new loops started to behave unexpectedly different.
Is there w sane way to avoid this? Do I always have to delete the face as well when subdividing things and recreate the faces tediously by hand by marking the vertices and using F?