Putting a transparent png texture over a procedural one? Getting this weird effect, cycles

Made a procedural paper texture for the label and am trying to add an image texture on top. For some reason, it isn’t showing up as black and instead has a white outline around everything. How do I make the transparent image texture a solid black and not have that white outline?

Use the alpha output of your image texture as the Factor for that mix RGB. Switch slots 1 and 2 on the mix RGB, so the image is in slot 2

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