Puzzle Problem

Last night I was working on a puzzle for a game i’m working on. In this puzzle, light enters a rotatable telescope. When the telescope rotates, so does the light that comes out. There are all sorts of these telescopes all over an island. The idea is to bounce the light around until it gets where you want to go. There is only one possible path for the light( i know the idea was stolen from exile, but, hey, it was a good idea %| ). So far I have everything done but a texture for visible light. But that, however, is not the problem. Everything looks fine before playing, but doesn’t work in game. :x

http://www.geocities.com/blenderroom/MP-188.zip
(Copy and Paste… i hate geocities)

Also, while your looking at it, any comments or crits welcome.

i didnt see any rays of light, i think it would be better if the light was visible. also those logicbricks are a huge mess, instead of using just properties, i would use raysensors and python. and why do you have all the posts dynamic? do you want them to be pushed around?

First of all: I’m HORRIBLE with python. The reason the posts are dynamic is because that way I can just use a mouseover and mouseclick sensor instead of using rays. Eventually they will be still, but I have not got that yet as I may have to change things around. Oh yeah, and I’m working on the light.