PWS-26 - polish old plane

Hi guys! Thanks for nice comments. Here some answers for you.

It is really simple mesh. I start with circle and model this by extruding, scaling, moving, adding edges etc.

http://images22.fotosik.pl/160/0b702b891b84eac6.jpg

Engine cowling started as 36sided circle. 36 because of engine has nine cylinder, so I get 4 segment for each cylinder. It makes easier adding those “bulbes” on surfaces. As whole model this part was made from segments, but also on segments I model panel lines by beveling existed edges and extruding them a little inside. On attached images you can see parts of engine cowling in different colours.

http://images21.fotosik.pl/372/858d2ba94af10dd6.jpg

Thank you for the wireframe, that’s a whole modeling tutorial in just one image! :cool:

Regards

Started with UV mapping. Less funny then modelling…

BTW. Could enyone explain me how works “Cylinder from view” unwrap in Blender? I had tried it many times, but always get strange result, so I had to use UV Mapper on parts needing cylindrical mapping.

http://images11.fotosik.pl/82/ab25146e7368cd87.jpg

That’s a lot of detail in there, great work

Hi, regarding “cylindrical mapping”:

All faces will be mapped onto a cylinder that wraps around the vector of your view direction. The faces perpendicular will appear (relatively) correct, the polygons you’re facing will be squashed into small stripes. I’d agree, it’s not too useful in most cases.

When you enter “UV face select” mode, your editing buttons show a new panel “UV Calculation”. Three buttons to notice: View aligns Face, VA Top, VA Object. This determines what axis to use for the unwrapping cylinder. VA Top is the default and means your view direction equals an axis from pole to pole. VA Object uses the object’s local Z-axis and is view-independent.

In your model, only the wing-wiring or the valve-pushrods (tech. terms??) would be immediate candidates for cylindrical unwrap. For the engine-hud, conformal unwrap will allow for more pixels devoted to the small valve-bulges and therefore less stretch.
Regards,
Frank

Thanks Frank!

Here it is almost fully UV mapped plane:

http://images22.fotosik.pl/166/4697aec85bff8f09.jpg

this is top notch work. was this a military plane? i’m sure you already know about this forum but it might be a better place to get useful feedback: www.military-meshes.com

Thanks TroutMask, of course I know this place (look for mrys ;))

And yes, it was military plane for pilot’s training.

Very inspiring work! The details and cleanness of model is great. So the unwrapping.
Looking forward to see some detailed textures.

looks so damn detailed … just dont know what to say ;p

are using indigo ? it dosnt looks like BI (blender internal)

Yes, it is not Blender renderer. I use PovRay for rendering.

Started to play with textures. I’am not fullu happy with this kind of green, but will be better. On first one you can see modified textures with more “stable” colour.

http://images23.fotosik.pl/2/be035a1435fe1239.jpg

http://images29.fotosik.pl/3/65459f6f82b395f4.jpg

There were two main cammo schema for PWS-26: whole silver plane and whole earth-green schema. On final compositions will be both:) Light need some tweaks and still no pilots there, but general composition will stay with no changes.

There are three cover concepts, initially accepted by publisher. There are not final form - lights need some works and pilots are missed, but probably cover will be close to this shoots. I have a problem which to choose…

And all was rendered in PovRay.

http://images30.fotosik.pl/8/02f693ad1630fb9bm.jpg http://images25.fotosik.pl/8/9c60f0ac761b710am.jpg http://images23.fotosik.pl/8/799f0eaad885b0b8m.jpg

I think it should be more dirty looking. Just my opinion.

Hi,

interesting perspective on the first ones, together with the low sun the rib-and-spar structure gets highlighted beautifully - great renderings!
I like the silver color, but it’s a bit too washed out for placement in the foreground. My vote for the second one. :yes:

Regards

Anyways superb job on the plane and especially the texturing, What size was the UV map 512 x 512, 1024 x 1024? I like the green one better it has a better contrast with the sky.

I agree about silver plane - good for background, but not for foreground. Decision which one will be chosen depend not only on me, but publisher prefere third one…

There were three UV layout: two 4096x4096 (one for fuselage, second for wings and stabilisers) and one 2048x2048 (wheel, propeler etc.)

any chance of you modelling a zepplin? I think Lighter than air ships have been around longer, but since the Hindenburg everyone is afraid of them, I saw a tv program tht said that what caused the fire was a bad chemical composition in the outer skin of the hindenburg in the right conditions a static charge could ignight the skin,

My vote is for image number three.
It shows some perspective view on the top and the bottom of the aircraft while the other show top or bottom views of both planes.

Also- they look kind of odd flying without pilots.

This work is very incredibly great