Pythagorean Tiling

In his excellent (paid) tutorial on procedural texturing Luca Rood briefly mentioned the relative difficulty of creating a Pythagorean tiling (compared to a regular brick wall). I have created a node outputting such a tiling if anyone is interested. Feel free to use the node tree in the attached file (quick, dirty, and no documentation though.)


pythagorean_pattern.blend (186.4 KB)

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Amazing result, i do agree the Luca’s training is very good, but my head is still spinning about math, will take me time to assimilate things…

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