I would like to create an array of objects based on a single mesh using the addobject actuator. I see it’s possible to give the addobject created objects initial velocity. Is it possible to set their dLoc and dRot as well? How about scale?
My guess is I attach a script to the original mesh that will be duplicated and somehow the pointers acquired by the script during execution will point at the object created by the addobject actuator and not the original mesh. Is this correct?