You can also directly use the channels by getting the armature object, then referring to armature.channels. See Monster’s links to find out more about them.
As always very helpful. @Monster, i “flied” over your guide, its cool but i couldnt find channel’s there. Also used Search function and it didnt showed my anything. If i missed it, could you point me to the pagenr?
Back to the Problem, its solved, the “channels” are absoutly what i have been looking for!
Edit: Got new Problem… i cant move the bone around like i want
Channels are the single animations within an action (e.g. the animation for the head bone).
The channel name must match the bone name and match the vertex group name: