I have a character who has a double jump python script so that he can jump twice, but no more. To do that I made a property called jump that decreases by 1 every time you jump and if it is 0, you cannot jump.
I want an animation to be associated with the second jump only, so I wrote a script for the character armature that calls the jump property from the bounding box object (the one doing the jumping) and is set to play if the Jump property reaches a certain value.
My script isn’t working however and I wonder if it has something to do with my sytax? I just guessed that
GameLogic.getController("name of object that has Jump value").getOwner()['Jump']
would call the Jump value from the other object. Is there a different way to do that?
I wrote the code. That’s what I meant by “I guessed”. I had no idea if the syntax was correct. The code you suggested gets the object property ‘Jump’ from the object that the script controller is attached to. I am trying to call an attribute from a different object. Thanks for the reply though!
Thanks! That looks like what I am looking for. However when I plugged it in, the console comes back with "AttributeError: ‘bulitin_function_or_method’ object has no attribute ‘objects’