Jackii
(Jackii)
September 7, 2013, 9:44am
1
Hey,
I’ve been trying for a while to control my GUI-created generic constraints in the game engine but I couldn’t find any way to do it. I’ve tried the python constraints module using THIS doc but it doesn’t seem to create a generic joint/control it’s limitations.
Another question, Is it possible to control GUI constraints using python by their names?
Thanks in advance :).
HG1
(HG1)
September 7, 2013, 2:12pm
2
but it doesn’t seem to create a generic joint/control it’s limitations
constraintType = 12 #6DOF constraint
Is it possible to control GUI constraints using python by their names?
No that is not possible at the moment.
But I have modified Moerdn’s patch and add a function to get the constraint ID form Blender.
https://projects.blender.org/tracker/index.php?func=detail&aid=31443&group_id=9&atid=127
But I don’t know how long it will take, until the developer integrate his patch into the trunk.
Jackii
(Jackii)
September 7, 2013, 2:17pm
3
thanks (again) BluePrintRandom
@HG1 , I may check that out too.
EDIT: Is there a way of disabling the location/rotation limits completely? or disable the whole constraint temporarily?
HG1
(HG1)
September 8, 2013, 3:04am
4
Is there a way of disabling the location/rotation limits completely? or disable the whole constraint temporarily?
You can set the axis value to zero.
setParam(axis, min, max)
movement on the x, y and z axis.
Object 2 moves. But uses Object 1 axis to move on.
<b>axis: </b>
Type: integer
0 = x axis
1 = y axis
2 = z axis
3 = x axis rotation
4 = y axis rotation
5 = z axis rotation
min:
minimum distance (0.0 is Object 2 object center)
max:
maximum distance (0.0 is Object 2 object center)
If you store the constraint id, you can remove the constraint completely with “bge.constraints.removeConstraint(id)”.
1 Like
Jackii
(Jackii)
September 8, 2013, 10:58am
5
I tried it but I can’t disable location limits, Is it possible to have rotation only like in the GUI?And also, If I store constraint’s ID, Can I reuse the same ID in separate scripts?
HG1
(HG1)
September 10, 2013, 10:26am
6
I tried it but I can't disable location limits,
Yes you need to set a value bigger then 0.0.
Is it possible to have rotation only like in the GUI?
Yes you need to set the rotation min and max value.
Can I reuse the same ID in separate scripts?
Yes you need to store the value into a global variable or a property. Look at the example
I made an example for you.
Constraint_6DOF.blend (92.1 KB)
1 Like