Hello to all!!
I hope you are all well in those hard times.
I use a Japanese computer, with Blender 2.8 installed, when I export in FBX format, the file is encoded into AINSI. This is a file format specific to Japan.
I guess this is the origin of the problem. (I am assuming that FBX file is alphabetical content.)
I am searching for a way for my FBX export to be encoded in UTF 8.
I tried Notepad++, it is not not working.
A suggestion from a member, Cotaks, told me that i shoul encode inside Blender.
file = open('blabla.txt','w', encoding='utf8')
file.write(your details that you want to save)
file.close()
It was a bright idea,
I found the file " in charge" of the exporting:
export_fbx_bin
But it is fairly complicated.
First question,
does my guess is right, that FBX export a text file containing all the data?
Edit:
The console is saying this.
…
Traceback (most recent call last):
File “C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx_init_.py”, line 635, in execute
return export_fbx_bin.save(self, context, **keywords)
File “C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py”, line 3205, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File “C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons\io_scene_fbx\export_fbx_bin.py”, line 3110, in save_single
file.write(root)
TypeError: write() argument must be str, not FBXElem
…