Hi All,
I would like to use the equivalent of After Effects Expressions in Blender, which I understand is IPO divers.
I cannot find any examples of how to do this.
For example, say I wont an object to rotate around it’s y axis, driven by a sine wave, so the object would rotate one way, then back again, then continue repeating this. (I know I could just keyframe it and set blender to repeat the curve)
After Effects expression would be like this:
math.sin(time)
That would be placed in the Y rotation channel, time being current frame in decimal seconds.
I have even seen a suggestion here on the forums that this sort of thing cannot be done, but the post was a few years old.
Any suggestions, places to find examples of this sort.
Thanks,
Stephen