Hey, I’m making an fps and I’m trying to get it so that the character sends a message to the hit object saying that it got hit. So basicly I have a ray set up that gets the hit object. My question is how do I make it so that the “to” section of the message actuator is always set to the hit object. Thanks a bunch!
Here is a simple example using a message actuator and changing the to: during gameplay…
Ok, I know how to change the “to” but here is the problem: to change the “to” you have to use a specific object (followed by “OB”). The way I have it set up is like this:
hitObject = ray.getHitObject()
now how do I make it so that the “to” is “hitObject”
Try using propName = hitObject.name
Or, try GameLogic.sendMessage():
ob = ray.hitObject # sendMessage(subject, body="", to="", from="") GameLogic.sendMessage('hit', to=ob)
It should work, but I didn’t test it.
ok, thanks guys. I got it to work by simply using hitObject.name as the “to” with hitObject set to ray.hitObject. This works fine. Thanks again!