after looking around the inter net i went to the lightwave site flay.com where i found this post http://amber.rc.arizona.edu/lw/normalmaps.html
its about normal mapping for low poly models to look like hi res ones from all angles.
I was wondering if it is possible to either rewrite this scipt in python or bakwards egineer it into python as it would revolutionalise blender game quality.
One of the improvements I would like to see in Blender Game Engine, is culling. It seems to me that would be a big improvement. If any of you coders are listening, it seems sometimes the game engine is moving very slow, but I certainly appreciate all your efforts to improve it. Thanks.
The NDN…
P.S. I think I may need some help with some python scripts for my game.
I really wanted to complete them by myself, but I feel I have exhausted all my approaches I dont know a whole lot. I have been trying to learn, and continue to do so, but am getting impatient a bit.
Here is one game I am working, This exe. is about 2 months old, but will give an idea of what I am doing. This game has been refined much since, and I have spent the last month creating the landscapes and all of the static objects on the diffferent MAPS or LEVELS.