I need a save load global dict script that passes the current timer property at point when level ends. Take current value of timer property, save it and auto load it into the next level (blend file) into the specified object with the similar timer property.
Example, so I have a text plane displaying dynamic text on level 1. It has a timer property counting up in seconds. The level ends and the next level is being loaded, next blend file. I need a save load script that passes the value of that timer property to the text plane object of the next blend file, so the timer in the second blend file begins counting when game loads, at 42.4456 seconds or whatever length of time first level took.