Have started a 3d of the biblical tabernacle - trying to put it into a walk through - keep getting “python script error” - python is happily loaded yet this message pops up - if you email me I can send you the tabernacle file so you can possibly try it yourself and see wherein I have messed up - Thank you
Sticky, for how not to ask a question.
Hehe. I think what Social means is to please put your question here, and post the .blend here. Not via e-mail which is a pain in the ass for the one who has to answer. Try posting screenshots of your message and telling us a little more about your project and what it’s trying to do (technically). So please, if you want help, make it more convenient for us to help you.
Rant: Why is it that every time I decide I’m going to do something, someone else comes along and decides that they are going to do the same thing?! I think “Oh, I’ll make a checkers game,” and somebody else makes a checkers game. I think “Oh, I’ll make a 3D Sudoku game,” and somebody else comes along and decides they’re going to do that (but we both abandon the idea because of the ridiculous difficulty of programming a 3x3x3 number puzzle.) I think “Oh, I’ll make a walk through of the biblical tabernacle,” and somebody else comes along and says “I’m making a walkthrough of the biblical tabernacle.”
Please excuse my frustrated rant. I still intend to make a model of the biblical tabernacle, so don’t be offended when I release it. Don’t get discouraged because someone else is doing the same thing you are, either, because I have a horrible track record of unfinished projects.
Edit: BTW, you don’t need to worry about posting .blends around here. Not to many people are looking to steal your work. If you don’t want us to see your models, make a mock up of the problem with fake models so that we can figure out what your problem is. Once the problem is resolved, simply take the .blend off of the web.
Also, look at the console window (it’s an MS-Dos/Command window in Windows, a shell window in other OS’s) and tell us what the Python error says. I understand Python error code, as do many others around here, so we may be able to tell you what the problem is without ever seeing your file.
foolish question - how does one insert a .blend file into the forum
by the way - no one would want to steal my work - not the best by any means
I load in the walkthrough.blend file then import my tabernacle file which has been exported as an ac file and get the following error message
“python script error: check console”
any ideas
Yeah. Check the console like it said to do. It’s the other window that says “Blender” on it (a dos window in Windows, a shell window in Linux). It will give you the details about the Python error, and then we can tell what’s wrong. It might say something like “Attribute Error: Line 23 etc, etc.” That’s what we need to know.
here is the message:
Compiled with Python version 2.4
checking for installed python…got it!
Trying to import AC3D model <s> from C:
Traceback <most recent call last>:
File “<string>”, line 520, in filese1_callback
File “<strign>”, line 196, in_init_
File"<string>", line 407, in parse_file
File “<string>”, line 255, in parse_mat
Value Error; invalid literal for float <>: rgb
trust this is of help to all you wizards
thanks you
here is the message:
Compiled with Python version 2.4
checking for installed python…got it!
Trying to import AC3D model <s> from C:
Traceback <most recent call last>:
File “<string>”, line 520, in filese1_callback
File “<strign>”, line 196, in_init_
File"<string>", line 407, in parse_file
File “<string>”, line 255, in parse_mat
Value Error; invalid literal for float <>: rgb
trust this is of help to all you wizards
thanks you