I’ve programmed in python in totally different contexts, and am confused as to whether it’s possible (and if so, how) to do the following with the Blender python API.
I’ve got a set of .blend files which all need exactly the same change done (move one vertex of a path to a different location). It would save a lot of time not to have to open each of the files and make the change. My intuition is that if there is an API I should be able to write a python script which
-loops over a list of file names
-opens the file (without opening the user interface)
-changes the relevant settings
-saves the files to a different filename (e.g. by appending a suffix).
All the information I seem to find online involves opening a file in the blender interface and then using a python console within the interface to make changes – that does not help me a lot because the tedious part is actually manually loading each individual file.
If the above is possible – then where do I find the relevant files to be able to import the python api into python (import bpy ? )?