I have a question to Python implementation for Blender.
is there any way to find out the current coordinates of a special vertex from
a mesh, after it was deformed by a armature? I only found the vertex I
applied during modeling, and it doesn’t change (i think there is a relative
vertex stored somewhere but i couldn’t access it in python) I want to write a
Python script to keep a walking figure on track but it doesn’t work without
that vertex
Thanx a lot!