Hey everyone,
I’ve been trying the builds of 2.5 from graphicall and they’re great. I have one question about modeling, particularly with extruding faces.
In 2.49 if I extrude a face in a mesh it defaults to moving along the normal from the faces orginal position, if I press x, y or z once it moves along world xyz axis, if I press x, y or z again it moves along local x, y or z axis (this is all good).
Doesn’t seem to be happening in 2.5 for me, is it just one of the little things they haven’t finished off yet, or am remembering it wrong, or has it changed?