I have a question: for some generator script, I want to
include subobjects (screw heads in this case).
I have modeled the screw heads in blender and found
that I need to set
- the vertices
- the faces (of course)
- edge creases
- some faces to be smooth, others not
Such subobjects would need to be scaled, translated
and rotated depending on the script’s input parameters.
Currently I do not care about materials and textures.
I want to avoid to explicitly call “me.verts.append” etc.
around one hundred times, so I’m thinking of some
list to be initialized, then calling a library function to just
create this for me (like embedding a file of .obj format
or similar into the Python script)
Is there some standard utility function, or do I need to create my own?