QMC AO testing with some nodes

I did this with some nodes and the new QMC ambient occulsion implemented into Blender by broken.
Constant QMC 8 samples. Render time with nodes about 36 seconds (amd64 3500+ @ 2.4GHz single core)


Here is the blend (1.85mb, you need a new SVN for it to work properly)

What advantage does this QMC AO have over our current AO?

If anything, where might I be able to get the SVN? (I’m not very literate in subversion)


Here for windows http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=492

The new ao has a lot less noise, which you can get though, if you decrease samples. It’s just better. The shadows seem to be somewhat deeper with the QMC sampling, which might be a result of the lesser noise.

A comparison


ooh thx for clarifying. i was wondrin bout that…