As some of you may know one of the accepted projects for the 2014 Blender GSoC is a quad remeshing tool. The author has asked for suggestions leading up to the start of the project from users. I’m starting this thread as a place where we can discuss exiting retopology methods, applicable academic papers, and ideas for improvement. I’d ask for people familiar with existing retopo tools (and their pitfalls) to chime in with their thoughts. This is NOT a thread to bicker about who has the best solution/play favorites with software. This is a thread to discuss the development of a new and useful tool within Blender. Any fighting will be immediately deleted.
To get the ball rolling, I’ve created a design document that goes over some of the existing tools, their issues, and the features that I believe would push any remeshing tool into the realm of “viable for animation”. Thoughts and comments are welcome.