# QuadGuide: quad remesher where you draw the edge loops \[$\]

**URL:** <https://blenderartists.org/t/quadguide-quad-remesher-where-you-draw-the-edge-loops/1656365>\
**Category:** Released Add-ons and Extensions\
**Tags:** retopology, commercial\
**Created:** [October 31, 2026, 11:36am UTC](https://blenderartists.org/t/quadguide-quad-remesher-where-you-draw-the-edge-loops/1656365 "2026-10-31T11:36:09Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Visiks](https://blenderartists.org/user_avatar/blenderartists.org/visiks/32/957234_2.png) [@Visiks](https://blenderartists.org/u/Visiks)\
**Post date:** [October 31, 2026, 11:36am UTC](https://blenderartists.org/t/quadguide-quad-remesher-where-you-draw-the-edge-loops/1656365/1 "2026-10-31T11:36:09Z")

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[![quadguide-logo-integrated-reversed](https://blenderartists.org/uploads/default/original/4X/a/8/b/a8b62ab1dc37924d486de25d649eb1c523f31aa8.svg)](https://quadgui.de/)

I’ve been working on this for a long time and it’s finally ready to share. I kept running into the same gap: auto-remeshers are fast but you can’t control where the loops go, and manual retopo gives you control but takes hours. I have been looking for tools that can do it and have the controls I am used to in Blender.

My tool has a couple of modes:

- Remeshing without guides (one click pony)
  - Use the optimized presets for characters, CAD or 3D scans
  - or use expert mode to experiment yourself

- Draw guides and mesh network of curves and let it follow the curves
- Use edit mode and use your retopo mesh as base

**Remeshing without guides**  
Select your mesh, pick a preset, set roughly how many quads you want and press Remesh.

 ![image](https://blenderartists.org/uploads/default/original/4X/0/e/b/0eb245f860e999e622107c3087a7a4123ea410f7.png)

 ![image](https://blenderartists.org/uploads/default/original/4X/3/e/a/3eadf53d742332ab3602c16a6872300a69c69f8b.png)

 ![image](https://blenderartists.org/uploads/default/original/4X/e/1/3/e131f45b5c8f259e57dcede3bcb976b7fee5d083.png)

**Drawing guides**  
This is the part I built it for. Draw lines and loops on the surface where you want your edge loops (around the eyes, the mouth, along the jaw, rings around the neck) and the remesh puts them exactly there.

- Draw it as a patch network and you see every patch and its rows while you draw, before you remesh
- Set the number of edges along each line yourself
- Paint density where you want smaller or larger quads

![Drawing a loop on a ball, then the remesh](https://blenderartists.org/uploads/default/original/4X/a/0/3/a039deeb8ce710ff3cd6e45af47645e58adb5f61.gif)

| | ![image](https://blenderartists.org/uploads/default/original/4X/b/9/f/b9f349e479005b0da2a6c80e5c4afa7b3b8e812b.png) | | ![image](https://blenderartists.org/uploads/default/original/4X/7/8/e/78e07bea85be7effa2f41ff0bed7927cbab61ff4.png) |
| --- | --- | --- | --- |

**Edit mode**  
Already started a retopo by hand? Keep it and let the tool do the boring parts:

- Remesh just a selection
- Fill a hole or bridge two loops
- Fill the rest of a partial retopo around what you already made

 ![image](https://blenderartists.org/uploads/default/original/4X/2/d/e/2de339924ff8cb822108b56017792e6374cd6e7b.png)

**Details**

- Price: €25
- Blender 4.2 and up, Windows / macOS / Linux
- Get it: [https://quadgui.de/buy](https://quadgui.de/buy)
- Docs and tutorials: [https://quadgui.de](https://quadgui.de)

Because this add-on is just released I will be on top of every request in this thread. It would be cool to create a workflow that 3D artists really love and is ‘Suzanne’ (for the Blender lovers).

If there is any need to have more documentation videos or a tutorial I would love to make it.

Any remarks, complaints and requests I am happy to answer!

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**Author:** ![Quinten\_Heijn](https://blenderartists.org/user_avatar/blenderartists.org/quinten_heijn/32/1533972_2.png) [@Quinten\_Heijn](https://blenderartists.org/u/Quinten_Heijn)\
**Post date:** [November 1, 2026, 9:17am UTC](https://blenderartists.org/t/quadguide-quad-remesher-where-you-draw-the-edge-loops/1656365/2 "2026-11-01T09:17:31Z")

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This was just what I was looking for! 10/10!

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**Author:** ![Pawel\_Jablonski](https://blenderartists.org/user_avatar/blenderartists.org/pawel_jablonski/32/1534060_2.png) [@Pawel\_Jablonski](https://blenderartists.org/u/Pawel_Jablonski)\
**Post date:** [November 1, 2026, 3:58pm UTC](https://blenderartists.org/t/quadguide-quad-remesher-where-you-draw-the-edge-loops/1656365/3 "2026-11-01T15:58:37Z")

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I would buy it if it had a mode similar to curve face color from kushiro + quad remesher set to material boundaries. If it could pair that with existing loop amount regulation it would make it perfect for CAD meshes and hands down best remesher available. I will keep close eye on it.

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**Author:** ![Sorn](https://blenderartists.org/user_avatar/blenderartists.org/sorn/32/1087803_2.png) [@Sorn](https://blenderartists.org/u/Sorn)\
**Post date:** [November 1, 2026, 4:46pm UTC](https://blenderartists.org/t/quadguide-quad-remesher-where-you-draw-the-edge-loops/1656365/4 "2026-11-01T16:46:52Z")

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It could be really good to project curves onto surface and turn those into guides.

For technical meshes, hand painting the guides is not ideal. If at all possible, it could be a neat feature.

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**Author:** ![Visiks](https://blenderartists.org/user_avatar/blenderartists.org/visiks/32/957234_2.png) [@Visiks](https://blenderartists.org/u/Visiks)\
**Post date:** [November 2, 2026, 8:12am UTC](https://blenderartists.org/t/quadguide-quad-remesher-where-you-draw-the-edge-loops/1656365/5 "2026-11-02T08:12:45Z")

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Hey thanks for your reply, interesting suggestions! I am running some experiments on some CAD models to see if I can get this to work.

Just wondering, what would be a use case to retopologize CAD models?

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**Author:** ![Tosky](https://blenderartists.org/letter_avatar_proxy/v4/letter/t/c89c15/32.png) [@Tosky](https://blenderartists.org/u/Tosky)\
**Post date:** [November 2, 2026, 4:27pm UTC](https://blenderartists.org/t/quadguide-quad-remesher-where-you-draw-the-edge-loops/1656365/6 "2026-11-02T16:27:43Z")

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> [@Visiks](#):
>
> Just wondering, what would be a use case to retopologize CAD models?

hardsurface game assets (military props, robots & mech, firearms, exoskeletons, vehicles and spaceship and engines etc etc)
