I know it is possible to export a quad polygon with 3dsmax, but with all other formats so far (ase, 3ds etc.) except the .max format are turning these quads into 2 triangle polygons.
3dsmax tech info:
How meshes are created
The mesh is created in three steps based on the detailed criteria: initial quads (estimated to roughly meet the criteria), refinement (subdivision to meet the criteria), and adjustment for trim boundaries.
]Surfaces are meshed in a two step process. First a regular quad mesh is created and then that mesh is refined by splitting some quads into 4 smaller quads. The Maximum aspect ratio, Maximum edge length, and Minimum initial grid quads settings control the generation of the initial mesh. The Density (Rhino 4 only), Maximum angle, Maximum edge length, Minimum edge length, and Maximum distance, edge to surface settings determine which initial quads get split up[
Is it possible to correctly create and export quads in Blender under 3ds file format?
Please let me know.