Blender 2.5 defaults to quaternion rotations of the armature. Is there a way to change all bones to euler rotations? I think it can be done one by one, bu can I change all at once?
This is easy:
ob = bpy.context.active_object
for n in ob.pose.bones:
n.rotation_mode = 'XYZ'
replace ‘XYZ’ for other orders
This will apply to the selected bones
Thanks, should I type this in the text window and then execute script? Bah, why am I asking, I should try it.
EDIT: Thanks, it works perfectly!