I want an object to play it’s IPO and then end.
How would I do this with as few logic bricks as possible, since I have hordes of these objects in my game.
The IPO makes the object invisible (it fades away). If it is no more cpu intensive when it’s invisible than when it is deleted, then maybe it’s not necessary to end the object, but I don’t know that.
Another thing, is it possible to make an object fade/dissolve from one point, and not the whole mesh all at the same time? That would be a cool effect (like if a wizzard hits something with a staff and it starts dissolving from where it was hit…)
Thanks for the help!