So I would like to ask how exactly do you make a cloth “fit” onto the person, and how to make it seem more “stable” because in the render it just seems to stick to the body.
The only way I can really explain my question is to show you the render, because that’s kinda unclear
So you can see what I was trying to do. To do that, I just made a plane and extruded it over the guy, then pinned the top to his body.
My question is, how do you make it seem that it’s actually part of the thing? It looks like the cloth has been split in half where it was made.
The clothes are already part of the object of the character (uv textured) and I wanted to make the bottom swing around, so how could I do that easily?
The second question is something really minor, but it kind of gets caught up. For the first few seconds it looks fine, then it gets “stuck” somewhere along the middle. How do I fix that? (Collision is enabled on the characters and swords)