Question:
Why is it when you convert a 3D file from another program into one Blender reads then import it, it usually has a huge number of vertexes?
I don’t know why, but I know that you should always use Remove Doubles when importing a model.
Question:
Why is it when you convert a 3D file from another program into one Blender reads then import it, it usually has a huge number of vertexes?
I don’t know why, but I know that you should always use Remove Doubles when importing a model.