question about different layers.

I have been trying to make a game where you have to go forward and avoid spikes. I set the spikes so that when they touch the person you play, the game resets.
The spike come out of empties, but when the person you play hits them, nothing happens.
what should i do to make it so that the spikes will actually do something?

What does that have to do with layers?

Also, the people in the game engine forums probably know about this stuff :slight_smile:

Yes, one more “game engine” related thread posted “outside” and I’ll ban you…probably?!

Wow, OTO, that’s harsh.

Put a property on the spikes and then rig up a sensor on the character which can detect the spike property. (Note that by itself this will not do anything, you’ll need to attach the sensor to something.)

I was tired, I guess?! :slight_smile: