I have been trying to model things using as little geometry as possible - and therefore relying heavily on the inset function. Using this produces some edges that in their current place produce unwanted artifacts in the geometry.
Can anyone tell me please how you go about recertifying the edge flow so that it flows in the correct way? I have tried dragging vertices and the edges to sit more parallel with each other - but it isn’t easy and I suspect there is a simpler way
To clarify - I want to use the inset function to reduce the amount of geometry created by using edge loops. But when I try to correct the edge flow of things I seem forced to add edge loops - Is there a better way?
It is usually best to plan out good topology from the start, but being able to adapt on the fly is a handy skill. I’d recommend taking a look at this video from the DECODED YouTube channel to see different ways to adapt different numbers of edges/verts: https://youtu.be/HGL6QpVRyXk
Is that an aircon unit modeled into your wall?
Separate objects like that are usually better modeled as separate objects. You then don’t need to worry about joining it to the wall.
Thanks for this - Was really interesting to see. The method seems to produce some shading issues in some instances but altogether it’s really good advice.