Question about exchange formats status: Collada, FBX, *.X

Hello, I of course realize 2.56 is yet beta. :wink: This is not a cry for it, all the opposite :). I’m only being practical before getting deep into my tests, as I want to use one of these exports, if at least, the following basic features get exported ok :

  • Mesh, UVs, and textures asigned to those UVs. (whether linked or embedded, but so it works right once importing in other package/engine (while knowing engines have their issues, so mostly, packages. ))

  • Bones and skin weights. ( I could probably bake constraints as just all joint keyframed animation, but would be good to know if some exports it, like *.md5 exporter used to do in certain old Blender version. )

  • Bone animation. (Super nice would be if the curve interpolation gets exported somehow.)

  • Normal map (linked I guess, less important, tho would be great)

That’s “all”. With those I can handle most of other stuff needed added in target package or engine, externally. But would needs those features.

If anyone knows the status in these (or big bugs, or issues) in the formats: Collada, FBX, and directx X format (*.x) , that’d be great.

I have experience as an artist with bones and weights anims and formats, it would just be very helpful if someone already knowing the status of one or several, would tell me here…

[ for exampe, I have read at blender.org news “COLLADA import and export is not complete” and would love to know if that means it at least support the mentioned features. ]

Thanks!

well if you don’t get fast answers here, why not download the free! blender plus some free models for it and just try it yourself?

i’ve had both good and bad experiences. exporting from 2.49 to unity3d (via FBX) worked better than from 3ds max 9 (i know, unfair comparision considering version 9 is rather antique, but that’s what we had available).
other exporters simply crashed or produced just crap.

Maybe interesting for you:
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/DXF_Importer

Cheers, mib

Quoting myself… “before getting deep into my tests” :wink: :wink: but Thank you for the suggestion, I only asked because I know some users here are really quite up to date of all latest changes always, and could make use of extra info.

I’ll make my tests, maybe give the result as feedback here. (or maybe that’s seen as wrong, as is a beta, and they are quite aware of what works and what not, but I’d do it just for other users like me…)

i’ve had both good and bad experiences. exporting from 2.49 to unity3d (via FBX) worked better than from 3ds max 9 (i know, unfair comparision considering version 9 is rather antique, but that’s what we had available).

Actually I had way old experience, many years ago with fbx and max, and since ye old max 6, I had no issues (there were, but solved them) exporting fbx and x files with certain plugins…

other exporters simply crashed or produced just crap.

Ok, will do a basic test of each of those, maybe I’ll report here.
Thanks!

Thank you, mib2berlin. (Although DXF format(anyway, I am looking for exporters) does not carry UV, smoothing, bones and weights nor animation info) I discovered thanks to the link that there’s quite info in there already for 2.55 exporters… Digging right now that there’s for x export and that lovely they’r keeping support for md5. Sadly seems all engines and packages are preferring collada. :wink:
Will check all this doc as well.