Question about Fill, N-Gons, etc

Hello.

I have some geometry that I want to fill, it looks like this:


If I select the edges of that hole and hit F to fill, it looks like this:


What I want to do is have it fill using tris, like this:


Is there a way to ask Fill to do that automatically? Is the plane created by Fill in the second picture actually made of tris already but hidden for some reason?

I really prefer to see tris or quads whenever I’m creating geometry but sometimes it seems like a very big task, is it always worth it to make sure that each piece is actually made of tris and quads?

Hopefully my questions make sense, let me know if any clarification is needed.

Thanks!

Fill = Alt+F https://www.blender.org/manual/modeling/meshes/editing/faces.html#fill

Oh, I guess I was using Make Edge/Face

There it is though, thanks a lot. :slight_smile:

you can use Ctrl+F then choose fill that will provide a quick topology or grid fill, second one is very useful to fill something like a cylinder it will make quads when its possible

Yes, which is the problem

It might also be non-planar

Always, no. It all depends on the requirements from the end use and pipeline stages before that. In other words, what the geometry is like and what it’s used for.

3D print models for example don’t care about topology, so if automatic triangulation works when describing the surfaces, it doesn’t matter what face types you’re using.