any advice on how to make the pulsing effect more evenly affect the whole mesh, like the shoulders too? I have tried many things including increasing and disabling the falloff, which had very little effect.
Here is a sample of what I’m talking about: https://drive.google.com/file/d/1vqr9zdj0wnXP0lte8zMv_prrknTk8VC3/view?usp=sharing
here is the setup on the force: