Im modelling several hard surface models (robots) and adding bevels we all know that a lot of ngon faces will appear, my question is, if i dont plan to deform the mesh when animating and im not going to use any subdivision modifier (its going to be a parenting with empty groups) can i keep those ngons or i will have problems when animating or exporting to a game engine?
I know that for organic models and non flat surfaces ngons are a no no. And i always avoided ngons. But now that i started modelling hard surfaces, im really confused about this.
Thanks in advance.