I’m not sure if this is a good forum category for newbie questions about HardOps/BoxCutter or if I should be going to a dedicated site?
One question that I have is, are there situations like for animation or shading or whatever that would make things like this problematic (see below)?
It’s been pointed out to me that any deformation would be troublesome, which makes sense. Then again, one of the definitions of hard surface modeling that I’ve read is that HSM is “Stuff that never gets deformed”.
Those are some really big non-quad polys that get left behind! I suppose I could cut up the large polys somehow.