Question about HDRI reflections and transparent background

Is there a way in cycles when rendering with transparent background to still have objects reflect the HDRI that I am using to light the scene. In my rendering, objects are reflecting the black abyss of the transparent back ground and not the HDRI.

Edit: It works…My bad.

Thanks

Strange. That’s not what happens here:

https://dl.dropboxusercontent.com/u/27650383/test_transpBG.png

Care to post a .blend file?

It is working correctly. I had made a mistake. Thanks.